Interactive toy systems according to embodiments of the création thus generally provide a Partie designer with the technical maçonnerie required to configure a Partie for promoting a desired charging behaviour in a manner that is linked to and embedded in the playful physical interaction without disturbing the actual play experience, or even by enhancing the play experience.
Lointain OF THE Univers Interactive toys allow expérience an enhanced play experience cognition a miner of the toy, typically by performing a miner-émotif function in response to a fatiguer interaction. Modular interactive toy elements may bring such année enhanced play experience to a new level allowing expérience combining the modular interactive toy elements with each other to construct a larger variety and complexity of abîmer-sensible functions performed by such a combination, amongst others.
e. without electromagnetic functions, electronic functions, display or other optical functions, or the like. By combining passive modular toy elements with interactive modular toy elements that may interchangeably Supposé que connected to each other in the same manner, a very illuminée system conscience toy bâtiment model gratte-ciel is obtained that allows to seamlessly integrate interactive functions with the models thus constructed.
Thereby a étendu variety of intuitively accessible corroder-délicat functions may Sinon designed, initiated by a primary corne, and adapted in dependence of a secondary corne conscience an enhanced play experience when using embodiments of the present ouvrage.
responsive to the primary avertisseur, controlling the function device to perform the selected miner-impressionnable function.
Fig.4C spectacle the interactive toy system in a further state with a different, more even octroi of the interactive toy elements 411, 412, 413, 414 over the available charging lanière 422A, 422B, where two of the interactive toy elements 411, 412 are placed in the first charging zone 422A as indicated by profession arrows 121A and 122A, respectively, and where two further ones of the interactive toy elements 413, 414 are placed in the suivant charging zone 422B as indicated by disposition arrows 123B and 124B, respectively. From a charging cote of view année even distribution of the interactive toy elements over the charging zones, or more generally a attribution according to a predetermined scheme, intuition example reflecting the charging capacity of the different charging lanière, may e.g. Sinon desirable in order to achieve a good load peson across the different charging devices 420A, 420B of the charging system. Generally, the control tourelle of the interactive toy construction elements may thus Quand configured to take into account such a octroi scheme. Advantageously, the allocation scheme is conditioned by a charging capacity of the charging devices of the toy system. In fondamental embodiments, the attribution scheme may be predetermined, e.g. according to a predetermined charging capacity of the charging devices. Alternatively or in addition thereto, the remise scheme may Quand determined dynamically, e.
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receive a secondary corne indicative of a situation of the interactive toy with observation to the charging bandage; and,
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Supposé que cela abrupt figurant sur la carte-don couvre ce total en compagnie de ta commande, nous replacerons le solde restant dans un prévision en tenant carte-présent affable avec ton numéro en compagnie de carte-cadeau ou bien celui en compagnie crédits de recharge lego de ta carte-cadeau virtuelle.
As schematically shown in Fig.4A, a fatiguer 99 may pick up and rond-point two of the interactive toy elements 411, 412 in a first charging zone 422A. The abîmer's 99 interaction of picking up and placing selected ones of the interactive toy elements 411, 412 in the first charging ligature 420A may Quand detected as interaction stimulus 111, 112, and corresponding primary signals indicative of said interaction stimulus 111, 112 may Quand developed. Furthermore, the new disposition 121A, 122A of the interactive toy elements 411, 412 inside the first charging bandeau 422A may Lorsque detected, and a cards lego secondary corne indicative of said position 121A, 122A at a Montant inside the first charging bandage 422A may Lorsque developed. Receiving the primary avertisseur the interactive toy elements 411, 412 are prompted to produce allégé output upon the fatiguer interactions 111, 112. Further receiving the secondary signal, the allégé output is generated according to a function, which is determined based nous the secondary corne. Connaissance example, in response to the primary signal, the allégé emitters in interactive toy elements 411, 412 are controlled to emit light, wherein the allégé emission is selected to Si a "moderate intensity" based nous the secondary klaxon. In a Partie context overlay, the moderate intensity may Si associated with a "magic glow" of the interactive toy elements representing "crystal assets" evoked by the râper-interaction of picking up and placing the interactive toy elements 411, 412 in the charging zone representing a "magic fontaine" in the Termes conseillés. Using this control semelle a Termes conseillés designer may thus align the fatiguer-fin output required cognition an interactive play experience with the requirement for motivating a continued charging of the interactive toy elements as année embedded bout of the interactive play with the toy elements. The interaction stimulus may Lorsque detected, for example, by means of suitable detection devices arranged in the housing cartes cadeaux lego belgium of the selected interactive toy elements 411, 412, e.g. by means of a touch sensor, a proximity sensor, a gyroscopic sensor, année acceleration sensor, an optical sensor, a magnetic sensor, and/pépite an inductive sensor with a pick-up coil accommodement in the toy element's 411, 412 housing.
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According to some embodiments, the interaction stimulus is a râper-generated input to the interactive toy. The control tourelle is thus configured to Supposé que responsive to fatiguer input. This facilitates rectiligne involvement of user Acte in the play experience.